Death Valley Anchor Class Curriculum

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Station: Cars Welcome to Death Valley[edit]

  • Introductions
  • Instructors (Ideally 2 students per 1 instructor?)
  • Who is everyone?
  • Been to DV before?

Good Trips[edit]

  • Everyone looks out for everyones safety, especially towards the end of the day.
  • However, you and you alone are ultimately responsible for your own safety.
  • Efficiency is key. Parallelism is key.
    • 10 people x 20 rappels x 1min = 3 hours
    • 13 peope x 27 rappels x 4min = 24 hours
  • No rushing, people naturally rush as the sun starts to go down
  • DV Eats ropes. Should we break a rope, we help the owner replace it.
  • Knowing the length of their rope is key (I've been the guy who told people my 100 was a 160)
  • Stay with your rope, rig your rope, pull your rope (This is your rope there are many like it)

Medical talk[edit]

  • Who has training?
  • Who has conditions we need to know about?
  • Keep an eye on your teammates for 3 hypos

Goals[edit]

  • We're all going to university. We're hear to learn, not "run" a canyon.
  • Today I want to do everything the right way, curtail your shortcuts, no intermediate/expert syndrome
  • Replace every anchor, If you've never build a rock cairn, today is your day.
  • Load Cell fun:
    • Rappel contest
    • Squat contest
    • Tug of war
  • Build and talk about anchors
  • Practice and discuss sequencing and backups
  • Rope abrasion, management and best practices
  • We're going to take some extra extra time at the first rappel, and the last to talk
  • We're going to stick together more because we're learning

The canyon[edit]

  • Today is X Canyon: 5mi, 1000ft up, 8raps, upto 200ft.
  • Not easy, just because it's 30% shorter than other canyons
  • Weather
  • Death Valley Extremes
    • Decisions matter more because you have more rappels
    • Bigger, hotter, longer canyons affect your decisions more
    • Sequencing matters more because anchors could fail
    • Where you place the rope on the edge matters more

Station: First anchor[edit]

Rope Choice[edit]

  • Choose the shortest rope available for a drop, this puts wear and tear on shorter less valuable ropes.
  • Getting a shorter rope stuck isn't as big a deal.
  • Move the wear point after every one or two rappels. Creep rope on long rappels.

Rope Bags[edit]

  • Don't catch rope bags
  • Don't throw rope bags that don't belong to you
  • Don't carry rope bags in your hands (Bring a big enough backpack for your stuff)
  • Not worried about floatation

First Rappel[edit]

  • Checking everyone all the time for safety
  • Rappeller:
    • Asks for a backup
    • Asks for a belay
    • Asks to lower bag
  • Meat and sequencing of getting people down to build the next anchor
  • Lets you know if they need more material tossed down
  • Builds anchors in parallel
  • How long it actually takes people to rappel

Station: Rock cairn[edit]

  • Demo building cairn
  • Trade offs:
    • Webbing length / Work near the edge
    • How much webbing do you need to use?
  • How much material is available to us?
  • How bad do we need our rope back?
  • We don't expect them to fail predictably, we expect them to fail unpredictably.

Station: Dead man[edit]

  • Demo deadman
  • When to pick a deadman
  • How to check a deadman

Station: Sand Trap[edit]

  • Demo sand trap
  • Reiterate building confidence
  • When to pick a sandtrap
  • How to check a sandtrap

Station: Releasable rigging[edit]

  • Demo smooth operator
  • When to pick a SO
  • How to check a SO

Station: Pitons if time and materials?[edit]

  • Explain history of their use, and that they're found in many canyons
  • How to check a Piton
  • When and how to rappel off them

Station LaMAR:[edit]

  • Generally rope owner, owners have (more) financial incentive to move the wear point of their rope and more incentive not to get it stuck.
  • but sometimes the lightest person.
  • Removes courtesy rappel point
  • Sends pack ahead
  • Pay attention to pull on long or
  • Backup for everyone else
  • Changes wear point
  • Responsible for managing pull
  • Makes sure they have enough material for the pull
  • Asks for test pull if necessary
  • Sets rope length with help (And how and when to do it)
    • Too much rope, for belays
    • Set length before or after penultimate person (so the get a backup) depending if they need a belay
  • Dieting so you don't die.

Station: Canyon Exit[edit]

  • One thing you did well
  • One thing you could have done better
  • Thanks for coming!